Hi Arisonova,

There isn't enough info about how you are setting up your scene graph
to know precisely what the problem, and the image's aren't clear
enough.  So best I can do is make general suggestions.  First up is
learn about anisotropic filtering and clamp modes as these may well be
part of the answer to your problem.  The osgtexture2D examples shows
these in action.

Robert.

On Fri, Nov 28, 2008 at 10:14 AM, Arisnova Arisnova <[EMAIL PROTECTED]> wrote:
> Hi all, I'm looking for a good advice to resolve a problem with a texture.
> My object uses 4 texture layers, a diffuse map and another 3 decal textures
> to represent a letter and optional visual complements. In a frontal point of
> view the texture renders ok (snapTexture1.jpg), but as I move the camera to
> a lateral view, a black margin appears (snaptexture2.jpg)
> I tried to change the filter mode using LINEAR and NEAREST for MIN_FILTER
> and MAG_FILTER, but the three decal textures are rendered in the same way.
>
> Has anybody faced this problem before? Suggestion welcome, thanks in
> advance,
> Iván.
>
>
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>
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