Started with  good old IrisGL back in the very early nineties on SGI
hardware, used SGI Performer 1.x and moved up to Opengl as it was rolled out

and used most scene graph technologies thru the years and of course worked
on Vega and Vega Prime when I was at MPI, now working solely

with OpenSceneGraph these days

 

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__





Capture the magic of Christmas this year see
<http://www.capturethemagic.com/> http://www.capturethemagic.com
____________________________________________________________________________
__

Gordon Tomlinson 

[EMAIL PROTECTED]
IM: [EMAIL PROTECTED]
www.vis-sim.com <http://www.vis-sim.com/>  www.gordontomlinson.com
<http://www.gordontomlinson.com/>  

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From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Ümit Uzun
Sent: Friday, November 28, 2008 3:03 AM
To: OpenSceneGraph Users
Subject: [osg-users] maxTime( OpenGL, OSG )

 

Hi OSG Users,

I have been playing OSG for a year. And so far I have started to learn
OpenGL formally. I mean I only stepped to Graphics World based on OpenGL
maxTime( OpenGL, OSG ) ~= 1 year.

So I wonder to know peoples OpenGL story on this site to guess how long do I
need time to learn Graphics Terminology based on OpenGL.

So what is your maxTime() function returned results to your main function ?
:)

Best Regards.

-- 
Ümit Uzun

<<attachment: image001.gif>>

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