Started with good old IrisGL back in the very early nineties on SGI hardware, used SGI Performer 1.x and moved up to Opengl as it was rolled out
and used most scene graph technologies thru the years and of course worked on Vega and Vega Prime when I was at MPI, now working solely with OpenSceneGraph these days ____________________________________________________________________________ __ Capture the magic of Christmas this year see <http://www.capturethemagic.com/> http://www.capturethemagic.com ____________________________________________________________________________ __ Gordon Tomlinson [EMAIL PROTECTED] IM: [EMAIL PROTECTED] www.vis-sim.com <http://www.vis-sim.com/> www.gordontomlinson.com <http://www.gordontomlinson.com/> ____________________________________________________________________________ __ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Ümit Uzun Sent: Friday, November 28, 2008 3:03 AM To: OpenSceneGraph Users Subject: [osg-users] maxTime( OpenGL, OSG ) Hi OSG Users, I have been playing OSG for a year. And so far I have started to learn OpenGL formally. I mean I only stepped to Graphics World based on OpenGL maxTime( OpenGL, OSG ) ~= 1 year. So I wonder to know peoples OpenGL story on this site to guess how long do I need time to learn Graphics Terminology based on OpenGL. So what is your maxTime() function returned results to your main function ? :) Best Regards. -- Ümit Uzun
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