Hi GL Gurus,

That's all amazing stories :) When I learned about your histories and
experiences with GL I feel myself already born infant :) I will give my as
possible as much time to growing up myself, I hope I can get successful!

Thank you so much masters for share your experiences with us.
Best Regards.

2008/11/28 Gordon Tomlinson <[EMAIL PROTECTED]>

> My GL days started in the 90's
>
> My graphics started much earlier when I started working with such treasures
> as Z80,Z81, Commodore 64/Vic20, Amstrad,
> BBC computer,Acorn, TI 99/4a etc Working on games for all of these
> flavours,
> and those were the simple days of graphics :)
>
> Eventually getting to play with $16m SGI super-rack systems :), it was
> great
> I got paid to play with large SGI iron :)
> Now my $400 card has more general graphics power than those $16m beasts,
> apart from being able to handle and push data
> around it will be good when PC get the same speed and bandwidth that SGI's
> could and still can push around
>
>
> ____________________________________________________________________________
> __
>
>
> Capture the magic of Christmas this year see
> http://www.capturethemagic.com
>
> ____________________________________________________________________________
> __
> Gordon Tomlinson
>
> [EMAIL PROTECTED]
> IM: [EMAIL PROTECTED]
> www.vis-sim.com www.gordontomlinson.com
>
> ____________________________________________________________________________
> __
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Raymond
> de
> Vries
> Sent: Friday, November 28, 2008 10:05 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] maxTime( OpenGL, OSG )
>
> Hi Umit,
>
> Take your time to get addicted to graphics :-) Me too, I have started in
> 1992 or so with OpenGL on the oh so nice Silicon Graphics Indigo
> (http://www.sgizone.net/indigo/) with which they worked when they were
> creating Jurassic Park... Some years later I worked with CAVEs with
> Performer and OpenGL. Currently, I am also still using OpenGL and
> OpenSceneGraph.
>
> I realized that it is very useful to understand the issues of
> videocards, and how they perform and thus influence performance. Also, I
> think it is always good to know pure OpenGL to work with OpenSceneGraph.
>
> Have fun!
>
> Regards
> Raymond
>
>
> Gordon Tomlinson wrote:
> >
> > Started with  good old IrisGL back in the very early nineties on SGI
> > hardware, used SGI Performer 1.x and moved up to Opengl as it was
> > rolled out
> >
> > and used most scene graph technologies thru the years and of course
> > worked on Vega and Vega Prime when I was at MPI, now working solely
> >
> > with OpenSceneGraph these days
> >
> >
> >
> >
>
> ____________________________________________________________________________
> __
> >
> > */Capture the magic of Christmas this year see/*
> > *http://www.capturethemagic.com <http://www.capturethemagic.com/>*
> >
>
> ____________________________________________________________________________
> __
> >
> > /Gordon Tomlinson /
> >
> > /[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]>/
> > IM: /[EMAIL PROTECTED] <mailto:[EMAIL PROTECTED]
> >/
> > /www.vis-sim.com <http://www.vis-sim.com/> www.gordontomlinson.com
> > <http://www.gordontomlinson.com/>/
> >
> >
>
> ____________________________________________________________________________
> __
> >
> >
> >
> > *From:* [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] *On Behalf Of
> > *Ümit Uzun
> > *Sent:* Friday, November 28, 2008 3:03 AM
> > *To:* OpenSceneGraph Users
> > *Subject:* [osg-users] maxTime( OpenGL, OSG )
> >
> >
> >
> > Hi OSG Users,
> >
> > I have been playing OSG for a year. And so far I have started to learn
> > OpenGL formally. I mean I only stepped to Graphics World based on
> > OpenGL maxTime( OpenGL, OSG ) ~= 1 year.
> >
> > So I wonder to know peoples OpenGL story on this site to guess how
> > long do I need time to learn Graphics Terminology based on OpenGL.
> >
> > So what is your maxTime() function returned results to your main
> > function ? :)
> >
> > Best Regards.
> >
> > --
> > Ümit Uzun
> >
> > ------------------------------------------------------------------------
> >
> > _______________________________________________
> > osg-users mailing list
> > [email protected]
> >
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
> _______________________________________________
> osg-users mailing list
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>
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>



-- 
Ümit Uzun
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