Hi Forest, The GPU draw time is the time that all OpenGL commands take to run down on the GPU. If your application is GPU bound then the total CPU times will typically be less than your GPU times. You'll bee GPU bound if you are using lots of fill/overloading the memory/overly complex shaders.
Robert. 2008/12/1 forest37 <[EMAIL PROTECTED]>: > hi all, > I am confused about the GPU draw time,I mean if the GPU draw time is > longer than the UPDATE+CULL+DRAW(dispatch) time,what will happen?Is there > any code control this? > best regards > forest > > > ________________________________ > [广告] 金秋最关注楼盘-房不胜房 > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

