Hi Forest,

The GPU draw time is the time that all OpenGL commands take to run
down on the GPU.  If your application is GPU bound then the total CPU
times will typically be less than your GPU times.  You'll bee GPU
bound if you are using lots of fill/overloading the memory/overly
complex shaders.

Robert.

2008/12/1 forest37 <[EMAIL PROTECTED]>:
>  hi all,
>     I am confused about the GPU draw time,I mean if the GPU draw time is
> longer than the UPDATE+CULL+DRAW(dispatch) time,what will happen?Is there
> any code control  this?
>     best regards
> forest
>
>
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