Hi Shayne As far as I know this should be acomplished by placing a transform node as a child of the first camera and another camera on that.
What have you tried and what effects have you had? Brgs. Ralf Stokholm 2008/12/1 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC < [EMAIL PROTECTED]> > I have a transformation question I'm hoping someone can shed some light > on. > > > > I have a camera that I can explicitly control by specifying a position and > an orientation (using heading, pitch, roll) as input. I would like to define > another view that uses the same position as the camera but uses an > orientation (again heading, pitch, and roll) that is RELATIVE to the camera > coordinate frame. In other words, a heading, pitch, and roll of 0.0 for this > other view would yield the same axis coordinate frame as the camera. > > > > I've tried several things to get this to work and I've had no success. > Obviously I'm doing something fundamentally wrong. > > > > If anyone has any ideas on how I can get this to work, it would be most > appreciated… > > > > Thanks, > > -Shayne > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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