Hi Shayne

As far as I know this should be acomplished by placing a transform node as a
child of the first camera and another camera on that.

What have you tried and what effects have you had?

Brgs.

Ralf Stokholm

2008/12/1 Tueller, Shayne R Civ USAF AFMC 519 SMXS/MXDEC <
[EMAIL PROTECTED]>

>  I have a transformation question I'm hoping someone can shed some light
> on.
>
>
>
> I have a camera that I can explicitly control by specifying a position and
> an orientation (using heading, pitch, roll) as input. I would like to define
> another view that  uses the same position as the camera but  uses an
> orientation (again heading, pitch, and roll) that is RELATIVE to the camera
> coordinate frame. In other words, a heading, pitch, and roll of 0.0 for this
> other view would yield the same axis coordinate frame as the camera.
>
>
>
> I've tried several things to get this to work and I've had no success.
> Obviously I'm doing something fundamentally wrong.
>
>
>
> If anyone has any ideas on how I can get this to work, it would be most
> appreciated…
>
>
>
> Thanks,
>
> -Shayne
>
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>
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