Le Fri, 05 Dec 2008 00:26:43 +0100, Ferdi Smit <[EMAIL PROTECTED]> a écrit:
> Quick question: is there an (out-of-the-box) osg program/nodekit that > does dynamic level-of-detail? I just want to run some comparisons on > image quality, so all it has to do is dynamically decimate a very large > single-object model (possibly with a preprocessed tree structure, of > course), as opposed to do doing it statically beforehand and then > choosing one. I know osg can do that based on distance etc, but that's > not what I'm after. Hi Ferdi, Do you mean you're after something like progressive mesh ? See examples :) Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

