Hi Vincent,

Have you built the OSG before on this Mac?  If so which version?

I do wonder if you don't have an Apple SDK missing that contains the
AvailabilityMacros.h that the Config is trying to use.

Robert.

On Wed, Dec 10, 2008 at 12:55 PM, Vincent Bourdier
<[EMAIL PROTECTED]> wrote:
> Error :
> 1>Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4)
> : fatal error C1083: Impossible d'ouvrir le fichier include :
> 'AvailabilityMacros.h' : No suche file or directory
>
> File
> Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4)
> contains :
>
> #ifndef _OPENTHREADS_CONFIG
> #define _OPENTHREADS_CONFIG
>
> #include <AvailabilityMacros.h>
> #if defined(MAC_OS_X_VERSION_10_5)
>     #if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_5
>         #define _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC
>     #endif
> #endif
> /* #undef _OPENTHREADS_ATOMIC_USE_GCC_BUILTINS */
> /* #undef _OPENTHREADS_ATOMIC_USE_MIPOSPRO_BUILTINS */
> /* #undef _OPENTHREADS_ATOMIC_USE_SUN */
> /* #undef _OPENTHREADS_ATOMIC_USE_WIN32_INTERLOCKED */
> /* #undef _OPENTHREADS_ATOMIC_USE_MUTEX */
>
> #endif
>
> If I remove the #include <AvailabilityMacros.h> ... no error, but a lot of
> warning on osg sources ... I stop compilation after 8000 warnings.
>
> Not sure to understand you with Cmake.
> If I remove the Cmakecache.txt, I need to configure from zero again, and the
> result would the same as previously...
>
> Vincent.
>
> 2008/12/10 Robert Osfield <[EMAIL PROTECTED]>
>>
>> Hi Vincent,
>>
>> I'm not familiar with the AvailabilityMacros.h dependency.  Could you
>> post the file that is trying to include it.
>>
>> One thing you could try would be to remove the CMakeCache.txt and then
>> re-run ./configure to see if force a query of available facilties
>> might prod it in the right direction.
>>
>> A couple of days back I was compiling the OSG svn on a Mac, albeit via
>> remote login and didn't have any problems with the cmake based build.
>>
>> Robert.
>>
>> On Wed, Dec 10, 2008 at 12:28 PM, Vincent Bourdier
>> <[EMAIL PROTECTED]> wrote:
>> > I just use Cmake to compile OSG : it was good, no errors.
>> >
>> > After that, I set my project including :
>> > Z:\OSG_current_svn\sources\src\include
>> > Z:\OSG_current_svn\sources\src\Xcode\OpenSceneGraph\config
>> >  in the include directories...
>> >
>> > and AvailabilityMacros.h, included from
>> > \sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config, is not
>> > found.
>> >
>> > Vincent.
>> >
>> > 2008/12/10 Robert Osfield <[EMAIL PROTECTED]>
>> >>
>> >> Hi Vincent,
>> >>
>> >> How are you going about configuring your project?  Are you trying to
>> >> use the deprecated XCode projects or generating Xcode projects from
>> >> cmake?
>> >>
>> >> Robert.
>> >>
>> >> On Wed, Dec 10, 2008 at 12:10 PM, Vincent Bourdier
>> >> <[EMAIL PROTECTED]> wrote:
>> >> >
>> >> > no pb during compilation ... but when I configure my project...
>> >> >
>> >> > in ...\sources\src\Xcode\OpenSceneGraph\config\OpenThreads/Config(4)
>> >> > :
>> >> > AvailabilityMacros.h not found ... I didn't found it in OSG..
>> >> >
>> >> > hmm.... where is it ?
>> >> >
>> >> > thanks,
>> >> >    Vincent.
>> >> >
>> >> >
>> >> > 2008/12/10 Vincent Bourdier <[EMAIL PROTECTED]>
>> >> >>
>> >> >> Thanks,
>> >> >>
>> >> >> I already have dev release compilated, but when a submission i done,
>> >> >> i
>> >> >> want to test it, maybe someone can solve/have solved bug I am
>> >> >> looking
>> >> >> at...
>> >> >>
>> >> >> Thanks Robert.
>> >> >>
>> >> >> Vincent.
>> >> >>
>> >> >> 2008/12/10 Robert Osfield <[EMAIL PROTECTED]>
>> >> >>>
>> >> >>> HI Vincent,
>> >> >>>
>> >> >>> Dev releases are static tags that don't get patched, once they are
>> >> >>> made they never changed, so you would only need to compile once.
>> >> >>>
>> >> >>> The trunk is where all the new submissions get merged, then once
>> >> >>> ever
>> >> >>> week or two a dev release comes out.  So if you want all the
>> >> >>> absolute
>> >> >>> latest day by day changes then trunk is where you want to be, but..
>> >> >>> with it comes a risk of build breaks.  Build breaks do tend to get
>> >> >>> fixed pretty quickly though, but you might need to become active in
>> >> >>> helping fix them :-)
>> >> >>>
>> >> >>> Robert.
>> >> >>>
>> >> >>> On Wed, Dec 10, 2008 at 10:37 AM, Vincent Bourdier
>> >> >>> <[EMAIL PROTECTED]> wrote:
>> >> >>> > Hi,
>> >> >>> >
>> >> >>> > I want to have the lastest source code, to benefit of
>> >> >>> > submissions.
>> >> >>> >
>> >> >>> > My goal is just to update my src osg OSG each day and recompile
>> >> >>> > on
>> >> >>> > my
>> >> >>> > computer...
>> >> >>> >
>> >> >>> > is http://www.openscenegraph.org/svn/osg/OpenSceneGraph/trunk the
>> >> >>> > good
>> >> >>> > SVN
>> >> >>> > adress to checkout ?
>> >> >>> >
>> >> >>> > or
>> >> >>> >
>> >> >>> >
>> >> >>> >
>> >> >>> > http://www.openscenegraph.org/svn/osg/OpenSceneGraph/tags/OpenSceneGraph-2.7.6
>> >> >>> > ?
>> >> >>> >
>> >> >>> > thanks,
>> >> >>> >
>> >> >>> > Vincent.
>> >> >>> >
>> >> >>> > _______________________________________________
>> >> >>> > osg-users mailing list
>> >> >>> > [email protected]
>> >> >>> >
>> >> >>> >
>> >> >>> >
>> >> >>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> >> >>> >
>> >> >>> >
>> >> >>> _______________________________________________
>> >> >>> osg-users mailing list
>> >> >>> [email protected]
>> >> >>>
>> >> >>>
>> >> >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> >> >>
>> >> >
>> >> >
>> >> > _______________________________________________
>> >> > osg-users mailing list
>> >> > [email protected]
>> >> >
>> >> >
>> >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> >> >
>> >> >
>> >> _______________________________________________
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>> >>
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>> >
>> >
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>> >
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>> >
>> >
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>
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