Hi Roman, On Thu, Dec 11, 2008 at 1:31 PM, Roman Grigoriev <[EMAIL PROTECTED]> wrote: > P.S. Could you please tell me in what situation I should use > CompositeViewer?
Please search my previous explanations of CompositeViewer vs Viewer. > Because as far as I got for opengl it's better to have one > big window than two small windows? It depends... If you have one graphics card, a single window with two viewports will be more efficient than two windows. If you have two graphics cards then use two windows with a single viewport on each. osgViewer is written so that is very easy to move between using two Camera's sharing a single GraphicsWIndow, or two Camera's each with their own GrpahicsWindow. The only thing you change is creation and assigned on windows/viewports, everything else stays the same. osgViewer will manage all the implementation details for you, including threading. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

