Hi, 2008/12/12 Alejandro Segovia <[email protected]>
> Hi OSG-users, > > I've noticed calling viewer->frame() seems to be changing my left, right, > bottom, top, z near and z far clipping planes when I set the camera's > projection matrix as a frustum. > > Is there some way to prevent it from making these changes? > You sould try camera->setComputeNearFarMode(osgUtil::CullVisitor::DO_NOT_COMPUTE_NEAR_FAR) Next, set your own frustum. Regards, Vincent. > Thanks in advance, > Alejandro.- > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

