On Sat, Dec 13, 2008 at 7:39 AM, Vincent Bourdier <
[email protected]> wrote:

> Hi,
>
> 2008/12/12 Alejandro Segovia <[email protected]>
>
>> Hi OSG-users,
>>
>> I've noticed calling viewer->frame() seems to be changing my left, right,
>> bottom, top, z near and z far clipping planes when I set the camera's
>> projection matrix as a frustum.
>>
>> Is there some way to prevent it from making these changes?
>>
> You sould try
> camera->setComputeNearFarMode(osgUtil::CullVisitor::DO_NOT_COMPUTE_NEAR_FAR)
> Next, set your own frustum.
>

Thanks, I'll try it and let you now how it goes :)

Alejandro.-


-- 
varr...@linux
http://varrojo.linuxuruguay.org
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