On Sat, Dec 13, 2008 at 7:39 AM, Vincent Bourdier < [email protected]> wrote:
> Hi, > > 2008/12/12 Alejandro Segovia <[email protected]> > >> Hi OSG-users, >> >> I've noticed calling viewer->frame() seems to be changing my left, right, >> bottom, top, z near and z far clipping planes when I set the camera's >> projection matrix as a frustum. >> >> Is there some way to prevent it from making these changes? >> > You sould try > camera->setComputeNearFarMode(osgUtil::CullVisitor::DO_NOT_COMPUTE_NEAR_FAR) > Next, set your own frustum. > Thanks, I'll try it and let you now how it goes :) Alejandro.- -- varr...@linux http://varrojo.linuxuruguay.org
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