Jumping into the thread,

Robert Osfield a écrit :
>> Second question
>> It also rains inside my car. I tried adding a node mask for that, but it
>> didn't seem to work. Is it possible not to make it rain inside the cars
>> (which are on a separete osg::Group)?
>>     
>
> PrecipitationEffect doesn't have an support itself for constraining
> the effect to appear inside/outside specified geometries.
>
> The best thing you could do would be to either try using the stencil
> buffer to prevent the fragments of the effect being rendered where you
> don't want them.
>   

The same problem affect FlightGear too : it rains into the cockpit.
Would it be possible to kill a particle when it comes under a certain
distance from the viewer ?

If you want to see this funny effect in action, watch this video
http://www.vimeo.com/2511328 ( move forward to 5:00 )

-Fred

-- 
Frédéric Bouvier
http://my.fotolia.com/frfoto/   Photo gallery
http://fgsd.sourceforge.net/    FlightGear Scenery Designer

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