Hi, we are having the same issues here and I think the problem is related to multithreading.
One solution may be to sync your drawing thread to the drawing of windows or to sync the swap operation in double buffered mode. I don't know if that helps, it's just a guess. Richard _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

