Hi Eron,

I'm not a windows developer so can only comment in general.  My
thought is that it could well be an issue with the windowing systems
addition of the shadow not playing well with double of the OpenGL
window with the drivers you are using.  I kinda doubt there there will
be an option we can enable on the OSG side in the creation of the
graphics context to fix this issue, and I there certainly there isn't
any attempts at fixes checked in to address it which is not surprising
as you are the first to report this issue.

The best I can recommend is try updating your OpenGL driver.  Updating
to the lastest OSG is very unlikely to help with this particular
issue, but it may well be worth doing for all the other fruity
goodness that it delivers ;-)

Robert.

On Mon, Dec 15, 2008 at 1:33 AM, Eron Steger <[email protected]> wrote:
> When menu shadows in Windows XP are enabled, I get a flickering artifact
> where some menu shadows overlaps with the area being rendered.  This happens
> with the build in examples, such as osglogo.exe.  I'm allowing the osgViewer
> module to create the window, using the OSG_WINDOW environment variable.  The
> menu from the application icon at the top left of the window works fine, but
> if I overlap the start menu over the client area, the menu's shadow
> flickers.  There is also flicker across the rest of the overlapping menu as
> it fades in.
>
> I've tested this with other OpenGL applications and this problem doesn't
> seem to occur.
>
> I'm running the program on an ATI Radeon 9600 pro.  This problem doesn't
> occur on another computer using a Nvidia card.
>
> I'm using OSG 2.4.  I may try updating to a later version, though I'm
> curious if anyone knows if this issue has been dealt with.
>
> Thanks,
> Eron
>
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>
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