I have other raw OpenGL programs that do not exhibit this problem. I figure it has something to do with either how OSG sets up the window, the wgl context, or how drawing is performed. Unfortunately, I haven't been able to identify what is causing the problem.
- Eron -----Original Message----- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Simon Hammett Sent: December-15-08 5:04 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Windows XP GDI Menu Shadow flicker on ATI Radeon Robert is quite correct; it's nothing to do with OSG. (nor your driver version) My raw OpenGl programs have the same problem and so do quite a few other none OSG programs. I've never been bothered enough to investigate myself though. A quick & dirty solution is just to disable screen updates when a menu is opened. 2008/12/15 Robert Osfield <robert.osfi...@gmail.com>: > Hi Eron, > > The best I can recommend is try updating your OpenGL driver. Updating > to the lastest OSG is very unlikely to help with this particular > issue, but it may well be worth doing for all the other fruity > goodness that it delivers ;-) -- The truth is out there. Usually in header files. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org