Hi Sekender,

On Mon, Dec 15, 2008 at 12:51 PM, Sukender <[email protected]> wrote:
> Well, this is what I expected. Does this sounds interesting for OSG to have a 
> portable "WindowingSystemInterface::getSupportedScreenResolutions(const 
> ScreenIdentifier &, std::vector<osg::Vec2> & resolutions)"? Maybe I'll start 
> looking for Win32 and then Linux implementation.

You are welcome to dive in an implement this.  You would probably be
best to introduce a new screen resolution object than using Vec2 as
it'd allow you to store more info, such as supported refresh rates and
depths.

Robert.
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