Hi Sekender, On Mon, Dec 15, 2008 at 12:51 PM, Sukender <[email protected]> wrote: > Well, this is what I expected. Does this sounds interesting for OSG to have a > portable "WindowingSystemInterface::getSupportedScreenResolutions(const > ScreenIdentifier &, std::vector<osg::Vec2> & resolutions)"? Maybe I'll start > looking for Win32 and then Linux implementation.
You are welcome to dive in an implement this. You would probably be best to introduce a new screen resolution object than using Vec2 as it'd allow you to store more info, such as supported refresh rates and depths. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

