Hi Robert and Gordon,

Well, this is what I expected. Does this sounds interesting for OSG to have a 
portable "WindowingSystemInterface::getSupportedScreenResolutions(const 
ScreenIdentifier &, std::vector<osg::Vec2> & resolutions)"? Maybe I'll start 
looking for Win32 and then Linux implementation.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/

Le Mon, 15 Dec 2008 10:06:50 +0100, Robert Osfield <robert.osfi...@gmail.com> a 
écrit:

> Hi Sukender,
>
> There isn't an API for querying all supported resolutions, just an API
> for getting the current screen resolution and setting the screen
> resolution. See osg::WindowingSystemInterface object that provides
> glue between the OSG and the underlying implementations of the
> windowing system (provided by src/osgViewer/GraphicsWindowWin32.cpp,
> GraphicsWindowX11.cpp and GraphicsWindowCarbo.cpp).
>
> Robert.
>
> On Mon, Dec 15, 2008 at 8:21 AM, Sukender <suky0...@free.fr> wrote:
>> Hi all,
>>
>> Almost everything is in the title... I just can't find info on enumerating 
>> supported (full) screen resolutions. Do you have an idea?
>> I guess I can try switching to all usual resolutions and see if they are 
>> supported or not, but that's really too slow and too ugly.
>> Thanks!
>>
>> Sukender
>> PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/
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