Hi all Has anyone attempted to use glXBindTexImage (and friends) to bind an X11 pixmap to a texture within OpenSceneGraph? You could then display the contents of an X window on a surface.
I don't think it would be difficult to do, just wondering if it's already been done - best to avoid duplication of effort! Thanks Grahame _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org