Hi Grahame,

I haven't tried implementing it, but I am curious.  One will probably
need to subclass from Texture2D or provide a Texture subload callback
to do the custom binding.

Robert.

On Thu, Dec 18, 2008 at 7:49 AM, Grahame Bowland
<grah...@fugro-fsi.com.au> wrote:
> Hi all
>
> Has anyone attempted to use glXBindTexImage (and friends) to bind an X11
> pixmap to a texture within OpenSceneGraph? You could then display the
> contents of an X window on a surface.
>
> I don't think it would be difficult to do, just wondering if it's
> already been done - best to avoid duplication of effort!
>
> Thanks
> Grahame
>
>
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