Hi Grahame, I haven't tried implementing it, but I am curious. One will probably need to subclass from Texture2D or provide a Texture subload callback to do the custom binding.
Robert. On Thu, Dec 18, 2008 at 7:49 AM, Grahame Bowland <grah...@fugro-fsi.com.au> wrote: > Hi all > > Has anyone attempted to use glXBindTexImage (and friends) to bind an X11 > pixmap to a texture within OpenSceneGraph? You could then display the > contents of an X window on a surface. > > I don't think it would be difficult to do, just wondering if it's > already been done - best to avoid duplication of effort! > > Thanks > Grahame > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org