http://www.webaddon3d.assoftware.ch/AE/SSAO_DEMO.rar
2008/12/18 Adrian Egli OpenSceneGraph (3D) <3dh...@gmail.com> > NVidia GPUs support the effect nicely, but on ATI GPUs i have some > artefacts, i don't understand where they come from. > Is there are ATI / NVidia specialiste to support me locating the > difference? See the attached code (ATI fix) and see also the attached > screen which was rendered on x1300 ATI GPU > > /thanks adrian > > > 2008/12/18 Raymond de Vries <ree...@xs4all.nl> > > Hi Adrian, >> >> This looks very nice! Could you give a little more background info? Did >> you use the nvidia paper as starting point? E.g. I am curious if this >> technique is applicable for large outdoor environments. >> >> Thanks a lot >> Raymond >> >> >> >> Adrian Egli OpenSceneGraph (3D) wrote: >> >>> Hi Robert, >>> >>> i implement a first version of SSAO effect and i have only one issue left >>> in the implementation. the whole thing works nicely with GLSL shader, >>> mutlipass-rendering when we don't resize the window, actually 512x512. so >>> what sould i do, to replace this issue. ? >>> >>> Another thing is to remove the last pass GLSL shader, is there a way to >>> solve it under common openGL textureing? Mutlitextureing? Or any other idea. >>> >>> This version supports: >>> >>> (Transparant faces: just disable for transparent faces like window, glass >>> the detph writing, the depth buffer will hold only un-transparent z-values >>> (alpha > 0.9) ) >>> >>> toggle ssao on/off with key 'a' >>> >>> have a look and i will be happy to get any ideas to improve the stuff. >>> FPS is about 30. >>> >>> /adrian >>> -- >>> ******************************************** >>> Adrian Egli >>> ------------------------------------------------------------------------ >>> >>> _______________________________________________ >>> osg-users mailing list >>> osg-users@lists.openscenegraph.org >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >>> >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > > -- > ******************************************** > Adrian Egli > -- ******************************************** Adrian Egli
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