Hi everyone!
    In my application, there is many terrain object, each terrain object is
a tree organized by paged lod, just like the structure generated by virtual
planet builder.
    The problem is I cannot integrate many terrain object in one scene. It
seems to be the depth problem, And I have tried the osgdepthpartation
example. but the visitor in that example cannot process lod nodes. so, I 'm
over writting the apply method for PagedLOD.
    I want to know, what I'm doing is in the right way, And is there any
other better solutions?

Thanks!
Best Wishes.
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