Hi everyone! In my application, there is many terrain object, each terrain object is a tree organized by paged lod, just like the structure generated by virtual planet builder. The problem is I cannot integrate many terrain object in one scene. It seems to be the depth problem, And I have tried the osgdepthpartation example. but the visitor in that example cannot process lod nodes. so, I 'm over writting the apply method for PagedLOD. I want to know, what I'm doing is in the right way, And is there any other better solutions?
Thanks! Best Wishes.
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