HI David?  (Please sign with the name you wish to be addressed with so
we know who to address)

I'm not very familiar with the osgdepthpartiion example but I do
understand the general concept.  My expectation is that for a specific
type of application you could probably come up with your own mechanism
for management of the mid depth that divides the two regions, you may
even be able to use a fixed range, this way would you could avoid the
need to traversing the scene for the purposes of depth partitioning.

Robert.

On Fri, Dec 19, 2008 at 7:37 AM, ZHMW <david....@gmail.com> wrote:
> Hi everyone!
>     In my application, there is many terrain object, each terrain object is
> a tree organized by paged lod, just like the structure generated by virtual
> planet builder.
>     The problem is I cannot integrate many terrain object in one scene. It
> seems to be the depth problem, And I have tried the osgdepthpartation
> example. but the visitor in that example cannot process lod nodes. so, I 'm
> over writting the apply method for PagedLOD.
>     I want to know, what I'm doing is in the right way, And is there any
> other better solutions?
> Thanks!
> Best Wishes.
>
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