Hello all,

I am wondering about the best way to record some aspect of a scene that is
playing from a game.  Quite often in games when your character gets killed,
you want to see an "instant replay" of getting killed.  The camera motion in
these cases is probably overridden to show the reverse angle of the killing
character.  Being able to record and playback some aspect of the game has
lots of other uses as well.  There are times I might want to read in an
entire scene from a file, but there may be times as well that

So if you guys were to tackle this one, how would you do it?  The game is
obviously interactive, so it is not just a matter of having an AnimationPath
and writing out an .osg file of the scene (or perhaps I could, and there is
just something I am not understanding).  Most of the objects in the scene
are read in from other files.  If I were to write things out to an osg file,
is there a way to do it in such a way that the file references are written
out rather than all of the geometry explicity?

In my primary example, the primary scene is already built, and I just need
to keep track of the motions of everything,  I should be able to do that
ok.  I was thinking of creating a seperate scene with new Transform nodes,
but the original geometry nodes, so I would not have to read them all in
again, but I could keep the structure of my primary game scene in tact and
just replace the scene nodes that my viewer is looking at.  Sound
reasonable?

Thanks for all your help and advice.
-- Rick
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