I've been looking for a solution here for a few days and can't come up
with one. I have a scene with several nodes loaded with
osgDB::readNodeFile. I can run an intersection check and get results,
but I can't seem to come up with a way to compare the selected nodes
(from the nodePath of the intersection results) to nodes in my vector
of nodes. It appears to me that the results are geodes, please correct
me if I am wrong. Anyone know how to solve this?

-Rusty
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