Roger, I am running osgsidebyside to see if reading and writing of Collada files is still OK and I am running into a few problems. Attached is a screenshot of the before (above) and after (below) of the duck.dae Collada example.
Run like this: Code: osgsidebyside -o dummy.dae "collada dir\Public Section\COLLADA 1.4.1 Complex Samples\Dining Room\diningroomc.dae" All colors seem to be very washed out and what is strange is that after writing and reading the file again (right half of the screenshot) the color is even more different. Since you didn't change anything on the writer side I guess the model is now using some state that isn't properly written by the writer. Other models like seymour_plane.dae have the same problem and are rendered better with the HEAD version of the Collada plugin. I like the new support for ambient textures, but they are barely visible due to the washed out colors. Another problem I ran into is that the following line in processTransparencySettings Code: if (strcmp( ctt->getTexture()->getTexture(), diffuseTextureName)) crashes if there exists a texture in the transparent element, but there is no diffuseTexture (NULL). Roland ------------------ Read this topic online here: http://osgforum.tevs.eu/viewtopic.php?p=4487#4487
<<attachment: daeregression.jpg>>
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