Hi guys,

i begin thanking you: I have resolved the problem regarding the
research of dof and switch nodes in my flt models: now I have a vector
containing all the pointers to switches and dof and i need to activate
them.

Following the OSG FAQ [1], I have found that a method to enable DOF
nodes is to use method setAnimationOn( true ) on my DOFTransform. I
have tried this but it give no effect to the scene. I have tried also
the function animate() but it doesn't produce any result. What these
two functions do?

At the moment I'm enabling the dof node towards
setCurrentHPR(osg::Vec3(...)) and it works well, but i like to reduce
the amount of code if there is another method to do so already
integrated in OpenSceneGraph.

Another thing: what is the function to change osg::MultiSwitch value?

Thanks in advance
Francesco Argese

[1]http://www.3drealtimesimulation.com/osg/osg_faq_2.htm#f73
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