Have you tried the "dofAnimation" option, or at least looked at the code
that supports this option to see how it works?

(FYI, other OpenFlight options are documented here:
http://www.openscenegraph.org/projects/osg/wiki/Support/KnowledgeBase/OpenFl
ight)

Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
+1 303 859 9466

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Francesco
Argese
Sent: Wednesday, January 14, 2009 9:53 AM
To: OpenSceneGraph Users
Subject: [osg-users] is there an automatic method to enable dof?

Hi guys,

i begin thanking you: I have resolved the problem regarding the research of
dof and switch nodes in my flt models: now I have a vector containing all
the pointers to switches and dof and i need to activate them.

Following the OSG FAQ [1], I have found that a method to enable DOF nodes is
to use method setAnimationOn( true ) on my DOFTransform. I have tried this
but it give no effect to the scene. I have tried also the function animate()
but it doesn't produce any result. What these two functions do?

At the moment I'm enabling the dof node towards
setCurrentHPR(osg::Vec3(...)) and it works well, but i like to reduce the
amount of code if there is another method to do so already integrated in
OpenSceneGraph.

Another thing: what is the function to change osg::MultiSwitch value?

Thanks in advance
Francesco Argese

[1]http://www.3drealtimesimulation.com/osg/osg_faq_2.htm#f73
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to