Hi Ümit, Actually, I want to know solutions of two combinations.
Firstly, if textures are seperated from models, how can I pass the texture in uniform variables? I have lots of models and I don't know whole information about textures (name, location vs.). Can I get information about model textures from ive model? Thanks Ümit. On Wed, Jan 14, 2009 at 4:37 AM, Ümit Uzun <[email protected]> wrote: > Hi Selman Abi, > > What do you mean you can't pass textures to shaders? Textures are separated > from models or they are integrated combination? If they separated you can > easily pass texture in uniform variables, or they are combined with model > like ive Terrain models there can be problem as you said. > > Best Regards. > > 2009/1/13 Lukas Diduch <[email protected]> > > Play around with the notify level for debug info. >> (from doc:) >> >> export OSG_NOTIFY_LEVEL= >> >> * ALWAYS >> * FATAL >> * WARN >> * NOTICE >> * DEBUG_INFO >> * DEBUG_FP >> * DEBUG >> * INFO, will also enable validation of shader programs >> >> >> On Tue, Jan 13, 2009 at 05:33:27PM +0200, selman duatepe wrote: >> > Hi everyone, >> > >> > I want to render *ive* model with textures by shaders. But, I can't pass >> the >> > textures to fragment or vertex shader. >> > >> > Any ideas? >> > >> > Thanks. >> >> > _______________________________________________ >> > osg-users mailing list >> > [email protected] >> > >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > > -- > Ümit Uzun > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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