Hello everyone!

I've been using 'osgconv' to make native .ive binary versions of .osg ascii
files (with either the --compressed-dxt1 or --compressed-arb options in OSG2.4).

However, when I have a texture that is used more than once in the geometry, then
it appears that the IVE file will RESAVE the texture each time that it is used.
I noticed that I used a single 512 square texture in a file 146 times, the
resulting .ive file was over 27Mb in size, while the .OSG file was merely
0.74Mb. A smaller single texture in the .ive resulted in a 5Mb (only 
difference).

Is there any option or way to prevent textures from being repeatedly saved in an
IVE file? My conversion syntax is usually  'osgconv --compressed-dxt1 in.osg
out.ive'. In any event, the resulting .ive files seem to be far too big and
there is something very inefficient about the conversion.

All suggestions are very much welcome.

Best regards,
- Andrew


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