Hi Andrew,

The .ive plugin "should" be just writing out the image once and they
refering to this single instance.  It would be adding some debug info
into the .ive plugin or step throw it in a debugger to find out if it
is indeed writing out the multiple times.

If you can provide an example .osg file + imagery then others might be
able to look into this issue as well.

Robert.

On Fri, Jan 16, 2009 at 2:59 PM, Andrew Lett <[email protected]> wrote:
> Hello everyone!
>
> I've been using 'osgconv' to make native .ive binary versions of .osg ascii
> files (with either the --compressed-dxt1 or --compressed-arb options in 
> OSG2.4).
>
> However, when I have a texture that is used more than once in the geometry, 
> then
> it appears that the IVE file will RESAVE the texture each time that it is 
> used.
> I noticed that I used a single 512 square texture in a file 146 times, the
> resulting .ive file was over 27Mb in size, while the .OSG file was merely
> 0.74Mb. A smaller single texture in the .ive resulted in a 5Mb (only 
> difference).
>
> Is there any option or way to prevent textures from being repeatedly saved in 
> an
> IVE file? My conversion syntax is usually  'osgconv --compressed-dxt1 in.osg
> out.ive'. In any event, the resulting .ive files seem to be far too big and
> there is something very inefficient about the conversion.
>
> All suggestions are very much welcome.
>
> Best regards,
> - Andrew
>
>
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