oren david wrote:
Yep I think it solved the problem
Missed it along the way.
Do I need to set the DYNAMIC for everything I have in my scene that is
changing??
Well, it depends on a number of factors. The reason you were getting a
crash was that certain optimizations were performed that assumed the
text drawables were not being changed. See the thread I mentioned for
details, as this only happens for certain multithreaded OSG modes.
Setting the datavariance on nodes should in general only have an effect
on the behaviour of the optimizer (i.e. osgUtil::Optimizer), but others
might know more about that.
Regards,
Paul
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