oren david wrote:
Yep I think it solved the problem
Missed it along the way.
Do I need to set the DYNAMIC for everything I have in my scene that is changing??
Well, it depends on a number of factors. The reason you were getting a crash was that certain optimizations were performed that assumed the text drawables were not being changed. See the thread I mentioned for details, as this only happens for certain multithreaded OSG modes. Setting the datavariance on nodes should in general only have an effect on the behaviour of the optimizer (i.e. osgUtil::Optimizer), but others might know more about that.

Regards,
Paul
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