HI Richard,

On Wed, Jan 21, 2009 at 4:02 PM, Schmidt, Richard
<[email protected]> wrote:
> Is related to
>
> http://www.gamedev.net/community/forums/topic.asp?topic_id=516446

No it's not related.

> Can one implement a sparse voxel octree using osgVolume?

You might want to use a custom Node rather than osgVolume to do such
an specific algorithm, although perhaps a custom VolumeTechnique might
be able to do it.  I don't really know enough about the specifics of
this algorithm to provide any concrete assessment though.

There will be ways of building an octree of VolumeTile's that could be
a sparse, but this would be a scene graph level optimization rather a
GPU level one.  The scene graph level approach would be one that is
likely to scale better as you'd be able leverage the OSG's support for
database paging.

Robert.
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