HI Richard, On Wed, Jan 21, 2009 at 4:02 PM, Schmidt, Richard <[email protected]> wrote: > Is related to > > http://www.gamedev.net/community/forums/topic.asp?topic_id=516446
No it's not related. > Can one implement a sparse voxel octree using osgVolume? You might want to use a custom Node rather than osgVolume to do such an specific algorithm, although perhaps a custom VolumeTechnique might be able to do it. I don't really know enough about the specifics of this algorithm to provide any concrete assessment though. There will be ways of building an octree of VolumeTile's that could be a sparse, but this would be a scene graph level optimization rather a GPU level one. The scene graph level approach would be one that is likely to scale better as you'd be able leverage the OSG's support for database paging. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

