Sometimes my application has to load models that have normals not always
oriented in the same coherent way, so it is not always possible to say that
a surface is oriented in a way or in another and my renderings do not look
correct.

I'd like to fix this problem in some way...so I was thinking about rendering
both front and back faces, but how do I ask OSG do this? Or perhaps, is
there another way/technique to achive the same result? (ie. orient a surface
in a coherent way: all faces inward XOR outward)

Thank you.
Alessandro
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