Problem is that the models that come to my application are already prepared
by people that do not (and unfortunately won't) think about normals issues,
so maybe the best thing to do would be to really render both front and back
faces, I'm not an expert, but the only approach I can think is to double the
geometry so to have both faces, but it would be really a waste (not to
mention performace problems that may arise..and other unexpected
visualization problems I cannot think of..)
Regards.
Alessandro

On Mon, Jan 26, 2009 at 1:37 PM, Tomlinson, Gordon <
[email protected]> wrote:

>  your triangles all need to be wound the same way (anticlockwise by
> default for OSG & Opengl), whether or not your normal's are correct
>
> The easiest fix would be to ensure that your modeling package sets up
> correct normal's before you get to OSG
>
> Assuming your triangles are wound the same way ( if not you will have to
> fix that ) try using the SmoothingVistor on the data see
>
> include\osgUtil\SmoothingVisitor
>
>
> *Gordon*
>
> __________________________________________________________
> *Gordon Tomlinson*
>
> *Product Manager 3D
> **Email * : gtomlinson @ overwatch.textron.com
> __________________________________________________________
> *(C): (+1) 571-265-2612
> (W)**: (+1) 703-437-7651*
>
> "Self defence is not a function of learning tricks
> but is a function of how quickly and intensely one
> can arouse one's instinct for survival"
> - *Master Tambo Tetsura*
>
>
>
>  ------------------------------
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *alessandro
> terenzi
> *Sent:* Monday, January 26, 2009 7:09 AM
> *To:* OpenSceneGraph Users
> *Subject:* [osg-users] Rendering double-sided surfaces.
>
>  Sometimes my application has to load models that have normals not always
> oriented in the same coherent way, so it is not always possible to say that
> a surface is oriented in a way or in another and my renderings do not look
> correct.
>
> I'd like to fix this problem in some way...so I was thinking about
> rendering both front and back faces, but how do I ask OSG do this? Or
> perhaps, is there another way/technique to achive the same result? (ie.
> orient a surface in a coherent way: all faces inward XOR outward)
>
> Thank you.
> Alessandro
>
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>
>
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