Hi Sukkender,

I found something interesting in last svn update in soundmanager.cpp :

try {
            // Cache miss, load the file:
            /*std::string new_path = osgDB::findDataFile(path);
            if (new_path.empty()) {
                osg::notify(osg::INFO) << "SoundManager::getSample(): Unable
to find requested file: " << path << std::endl;
                return 0;
            }

            sample = new openalpp::Sample(new_path.c_str());*/
        }

The part of code responsible from loading sample file if there is no cache
available is in comment. Maybe we have to uncomment this part to get
osgal_multiple working because in this sample we call
osgAL::SoundManager::instance()->getSample instead of creating a new sample
file ;-)

Kind regards,

2009/1/17 Sukender <[email protected]>

> Hum, I don't think so... If you find a mistake somewhere, feel free to
> email me so that I correct it.
>
> Sukender
> PVLE - Lightweight cross-platform game engine -
> http://pvle.sourceforge.net/
>
>
> Le Fri, 16 Jan 2009 15:59:31 +0100, Alexandre Amalric <
> [email protected]> a écrit:
>
> > Hi osg-users,
> >
> > And sorry to bother you again but,
> >
> > I tried the latest osgAL(svn) like mentioned above but the osgal-multiple
> > example seems to don't work anymore. I tried the oalpp-multiple example
> wich
> > works perfectly, so it's not my soundcard...
> >
> > Is there any change from the last update that could have corrupt the
> > osgal-multiple example ?
> >
> > 2009/1/16 Alexandre Amalric <[email protected]>
> >
> >> Bonjour, Jean-Sébastien, Sukender
> >>
> >> I updated today last version from osgAL and OSG (svn both) and
> everything
> >> is working fine.
> >> No more error message when compiling.
> >> Maybe I was missing something in my CMAKE configuration.
> >>
> >> Thank you for your support.
> >>
> >> 2009/1/15 Jean-Sébastien Guay <[email protected]>
> >>
> >> Bonjour Alexandre,
> >>>
> >>>  Erreur    1    error C2504: 'std::basic_fstream<_Elem,_Traits>' :
> classe
> >>>> de base non définie    C:\Program
> Files\OpenSceneGraph\include\OsgDB\fstream
> >>>>    31
> >>>>
> >>>
> >>> That's in fact a compile error in OSG, not related to osgAL in any way.
> >>> What compiler/platform are you using?
> >>>
> >>> Is there any chance you have an incomplete SVN working copy of OSG?
> >>> Because the #include <fstream> at the top of the file should include
> the
> >>> base class of osgDB::fstream...
> >>>
> >>> J-S
> >>> --
> >>> ______________________________________________________
> >>> Jean-Sebastien Guay    [email protected]
> >>>                               http://www.cm-labs.com/
> >>>                        http://whitestar02.webhop.org/
> >>>
> >>> _______________________________________________
> >>> osg-users mailing list
> >>> [email protected]
> >>>
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> >>>
> >>
> >>
> >>
> >> --
> >> Alexandre AMALRIC                   Ingénieur R&D
> >> ===================================
> >> PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille
> >> http://www.pixxim.fr
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
Alexandre AMALRIC                   Ingénieur R&D
===================================
PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille
http://www.pixxim.fr
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