Hi Alexandre, I *DO* call "osgAL::SoundManager::instance()->getSample()" in my app and it works perfectly... since the code is not commented! Which revision do you use? Revisions 70 and 71 ( https://osgal.svn.sourceforge.net/svnroot/osgal ) work perfectly for me.
Sukender PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/ Le Mon, 26 Jan 2009 14:47:09 +0100, Alexandre Amalric <[email protected]> a écrit: > Hi Sukkender, > > I found something interesting in last svn update in soundmanager.cpp : > > try { > // Cache miss, load the file: > /*std::string new_path = osgDB::findDataFile(path); > if (new_path.empty()) { > osg::notify(osg::INFO) << "SoundManager::getSample(): Unable > to find requested file: " << path << std::endl; > return 0; > } > > sample = new openalpp::Sample(new_path.c_str());*/ > } > > The part of code responsible from loading sample file if there is no cache > available is in comment. Maybe we have to uncomment this part to get > osgal_multiple working because in this sample we call > osgAL::SoundManager::instance()->getSample instead of creating a new sample > file ;-) > > Kind regards, > > 2009/1/17 Sukender <[email protected]> > >> Hum, I don't think so... If you find a mistake somewhere, feel free to >> email me so that I correct it. >> >> Sukender >> PVLE - Lightweight cross-platform game engine - >> http://pvle.sourceforge.net/ >> >> >> Le Fri, 16 Jan 2009 15:59:31 +0100, Alexandre Amalric < >> [email protected]> a écrit: >> >> > Hi osg-users, >> > >> > And sorry to bother you again but, >> > >> > I tried the latest osgAL(svn) like mentioned above but the osgal-multiple >> > example seems to don't work anymore. I tried the oalpp-multiple example >> wich >> > works perfectly, so it's not my soundcard... >> > >> > Is there any change from the last update that could have corrupt the >> > osgal-multiple example ? >> > >> > 2009/1/16 Alexandre Amalric <[email protected]> >> > >> >> Bonjour, Jean-Sébastien, Sukender >> >> >> >> I updated today last version from osgAL and OSG (svn both) and >> everything >> >> is working fine. >> >> No more error message when compiling. >> >> Maybe I was missing something in my CMAKE configuration. >> >> >> >> Thank you for your support. >> >> >> >> 2009/1/15 Jean-Sébastien Guay <[email protected]> >> >> >> >> Bonjour Alexandre, >> >>> >> >>> Erreur 1 error C2504: 'std::basic_fstream<_Elem,_Traits>' : >> classe >> >>>> de base non définie C:\Program >> Files\OpenSceneGraph\include\OsgDB\fstream >> >>>> 31 >> >>>> >> >>> >> >>> That's in fact a compile error in OSG, not related to osgAL in any way. >> >>> What compiler/platform are you using? >> >>> >> >>> Is there any chance you have an incomplete SVN working copy of OSG? >> >>> Because the #include <fstream> at the top of the file should include >> the >> >>> base class of osgDB::fstream... >> >>> >> >>> J-S >> >>> -- >> >>> ______________________________________________________ >> >>> Jean-Sebastien Guay [email protected] >> >>> http://www.cm-labs.com/ >> >>> http://whitestar02.webhop.org/ >> >>> >> >>> _______________________________________________ >> >>> osg-users mailing list >> >>> [email protected] >> >>> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >>> >> >> >> >> >> >> >> >> -- >> >> Alexandre AMALRIC Ingénieur R&D >> >> =================================== >> >> PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille >> >> http://www.pixxim.fr >> >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

