Hi Alexandre,

I *DO* call "osgAL::SoundManager::instance()->getSample()" in my app and it 
works perfectly... since the code is not commented! Which revision do you use? 
Revisions 70 and 71 ( https://osgal.svn.sourceforge.net/svnroot/osgal ) work 
perfectly for me.

Sukender
PVLE - Lightweight cross-platform game engine - http://pvle.sourceforge.net/



Le Mon, 26 Jan 2009 14:47:09 +0100, Alexandre Amalric <[email protected]> a 
écrit:

> Hi Sukkender,
>
> I found something interesting in last svn update in soundmanager.cpp :
>
> try {
>             // Cache miss, load the file:
>             /*std::string new_path = osgDB::findDataFile(path);
>             if (new_path.empty()) {
>                 osg::notify(osg::INFO) << "SoundManager::getSample(): Unable
> to find requested file: " << path << std::endl;
>                 return 0;
>             }
>
>             sample = new openalpp::Sample(new_path.c_str());*/
>         }
>
> The part of code responsible from loading sample file if there is no cache
> available is in comment. Maybe we have to uncomment this part to get
> osgal_multiple working because in this sample we call
> osgAL::SoundManager::instance()->getSample instead of creating a new sample
> file ;-)
>
> Kind regards,
>
> 2009/1/17 Sukender <[email protected]>
>
>> Hum, I don't think so... If you find a mistake somewhere, feel free to
>> email me so that I correct it.
>>
>> Sukender
>> PVLE - Lightweight cross-platform game engine -
>> http://pvle.sourceforge.net/
>>
>>
>> Le Fri, 16 Jan 2009 15:59:31 +0100, Alexandre Amalric <
>> [email protected]> a écrit:
>>
>> > Hi osg-users,
>> >
>> > And sorry to bother you again but,
>> >
>> > I tried the latest osgAL(svn) like mentioned above but the osgal-multiple
>> > example seems to don't work anymore. I tried the oalpp-multiple example
>> wich
>> > works perfectly, so it's not my soundcard...
>> >
>> > Is there any change from the last update that could have corrupt the
>> > osgal-multiple example ?
>> >
>> > 2009/1/16 Alexandre Amalric <[email protected]>
>> >
>> >> Bonjour, Jean-Sébastien, Sukender
>> >>
>> >> I updated today last version from osgAL and OSG (svn both) and
>> everything
>> >> is working fine.
>> >> No more error message when compiling.
>> >> Maybe I was missing something in my CMAKE configuration.
>> >>
>> >> Thank you for your support.
>> >>
>> >> 2009/1/15 Jean-Sébastien Guay <[email protected]>
>> >>
>> >> Bonjour Alexandre,
>> >>>
>> >>>  Erreur    1    error C2504: 'std::basic_fstream<_Elem,_Traits>' :
>> classe
>> >>>> de base non définie    C:\Program
>> Files\OpenSceneGraph\include\OsgDB\fstream
>> >>>>    31
>> >>>>
>> >>>
>> >>> That's in fact a compile error in OSG, not related to osgAL in any way.
>> >>> What compiler/platform are you using?
>> >>>
>> >>> Is there any chance you have an incomplete SVN working copy of OSG?
>> >>> Because the #include <fstream> at the top of the file should include
>> the
>> >>> base class of osgDB::fstream...
>> >>>
>> >>> J-S
>> >>> --
>> >>> ______________________________________________________
>> >>> Jean-Sebastien Guay    [email protected]
>> >>>                               http://www.cm-labs.com/
>> >>>                        http://whitestar02.webhop.org/
>> >>>
>> >>> _______________________________________________
>> >>> osg-users mailing list
>> >>> [email protected]
>> >>>
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> >>>
>> >>
>> >>
>> >>
>> >> --
>> >> Alexandre AMALRIC                   Ingénieur R&D
>> >> ===================================
>> >> PIXXIM S.A. 73E, rue Perrin-Solliers 13006 Marseille
>> >> http://www.pixxim.fr
>>
>> _______________________________________________
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