As I said without knowing the real-world size of the texture, that's it
what each pixel represents 1cm, 1m, 5m, 30m etc you cannot do this as
you would be scaling against what ? Just because it texture is 512x512
pixels means nothing unless you know what each pixel represents in rela
world sizes for each texture etc

Gordon

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Gordon Tomlinson

Product Manager 3D
Email  : gtomlinson @ overwatch.textron.com
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(C): (+1) 571-265-2612
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"Self defence is not a function of learning tricks 
but is a function of how quickly and intensely one 
can arouse one's instinct for survival" 
- Master Tambo Tetsura

 

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of
[email protected]
Sent: Thursday, January 29, 2009 11:18 AM
To: [email protected]
Subject: [osg-users] Re How to deduce texture size ....

Hi Art and Gordon,

A further thought on this was that I omitted to mention that I do know
that the 3D coordinates of the triangles on my object are all in mm.
Given that I therefore know the real world size of the triangle, and for
each vertex I know the S,T co-ordinate in the texture domain, would this
help at all in the math to get a size for the texture applied ?

Neil.

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