Hi Art and Gordon,

A further thought on this was that I omitted to mention that I do know that the 
3D coordinates of the triangles on my object are all in mm. Given that I 
therefore know the real world size of the triangle, and for each vertex I know 
the S,T co-ordinate in the texture domain, would this help at all in the math 
to get a size for the texture applied ?

Neil.

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