Adrian,

I have observed an intermittent problem on Windows in which osgviewer
starts up using a high CPU %, but then cycling through the threading
modes with 'm' makes the problem go away - even when you return to the
mode in which you started. I never did figure out why.

Just a data point...


Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : +1.703.652.4791



On Sun, Feb 1, 2009 at 7:45 AM, Adrian Egli OpenSceneGraph (3D)
<[email protected]> wrote:
> Hi Cory,
>
> I am working with Windows Vista dual core system. I get 50% CPU usage when i
> am running osgviewer cow.osg if i start
> osgviewer cow.osg --SingleThreaded i have no longer 50% CPU usage , now i
> have about 0.5-3% CPU usage !!!!!
>
> i am very busy at the moment, but may tomorrow i will debug the OSG core,
> may there is a bug inside or a thread running at max.
> or robert has some idea,where i can start with debugging. may it's a windows
> vista bug
>
> adrian
>
>
> 2009/2/1 Robert Osfield <[email protected]>
>>
>> Hi Cory,
>>
>> I'll have to defer to others on the situation under Windows when doing
>> remote desktop.  My guess is that it's likely to be a driver issue.
>>
>> Robert.
>>
>> On Sat, Jan 31, 2009 at 3:27 PM, Cory Riddell <[email protected]> wrote:
>> > I'm not sure about vysync. I'll look that up and check it.
>> >
>> > I thought about the possibility of it being a debug build and I don't
>> > think
>> > that's it. In my bin directory I have osgviewer.exe at 25,600 bytes and
>> > osgviewerd.exe at 81,920 bytes. Both executables give me the same CPU
>> > pegging behavior (as observed by SysInternals Process Explorer).
>> >
>> > My command line is "osgviewer.exe --window 100 100 200 200 cessna.osg".
>> > My
>> > video card is an ATI FireGL V7700 and the drivers are up to date.
>> >
>> > Ah- I just noticed something-- an error message:
>> > Windows Error #127: [Screen #0] ChooseMatchingPixelFormat() -
>> > wglChoosePixelFormatARB extension not found, trying GDI. Reason: The
>> > specified procedure could not be found.
>> >
>> > I'm running over remote desktop right now, so perhaps that's related. I
>> > don't recall seeing this error message before.
>> >
>> > Cory
>> >
>> > On Sat, Jan 31, 2009 at 3:54 AM, Robert Osfield
>> > <[email protected]>
>> > wrote:
>> >>
>> >> Hi Cory,
>> >>
>> >> It's not normal to have this high level of CPU usage for this model,
>> >> the expceptions to this would be:
>> >>
>> >>    You have vysync switched off, so the app is racing as fast it can
>> >> to dispatch frames
>> >>    You've compiled the OSG with debug build.
>> >>
>> >> Robert.
>> >>
>> >> On Fri, Jan 30, 2009 at 8:36 PM, Cory Riddell <[email protected]>
>> >> wrote:
>> >> > When I run the osg viewer app and load just about any osg file (like
>> >> > cesna.osg), my CPU usage is a constant 23% - 30%. This is with no
>> >> > interaction, it is basically using an entire CPU core. Fortunatelly I
>> >> > have a
>> >> > 4 core machine, so it hasn't been a problem so far, but I'm wondering
>> >> > what
>> >> > this means for single core machines (which most of our customers
>> >> > have).
>> >> >
>> >> > Is this typical?
>> >> >
>> >> > Cory
>> >> >
>> >> > _______________________________________________
>> >> > osg-users mailing list
>> >> > [email protected]
>> >> >
>> >> >
>> >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>> >> >
>> >> >
>> >> _______________________________________________
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>> >>
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>> >
>> >
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>> >
>> >
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>
>
>
> --
> ********************************************
> Adrian Egli
>
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>
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