Hum, sorry I was not really awoken ... I was modifying the wrong matrix.
Dragger get its own matrix for the geometry, Selection is the Matrix which modify the dragged node. Sorry for the inconvenience, Regards, Vincent. 2009/2/3 Vincent Bourdier <[email protected]> > Hi all, > > I'm currently working a code to save/load a Dragger just with text datas. > > So I know its position, children, ... and I save its Matrix rotation (Quat) > to load the exact position of the dragged node. > But when I set the matrix of the dragger on loading, the node under Dragger > seems to be unmodified. > > To be clear : I have a node along Z axis (cylinder) and its parent is a > cylinder Dragger along Y (Y is axis of rotation). When I use the dragger, > the cylinder rotate as requested. I get the Dragger's matrix rotation in a > quat and save it. When I want to make the dragger on loading, I create all > my scene graph, get the dragger and set its matrix like is was using the > Quat. But the node under the dragger seems not rotated... > > I assume that the Dragger children are transformated only during a Drag > event... isn't it ? Is there a way to set a dragger in the state it was, > without > having to save the scenegraph, but just using the datas ? (position, > rotation, ...) > > Thanks for you help, > > Regards, > Vincent. >
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