Hi all,

I'm currently working a code to save/load a Dragger just with text datas.

So I know its position, children, ... and I save its Matrix rotation (Quat)
to load the exact position of the dragged node.
But when I set the matrix of the dragger on loading, the node under Dragger
seems to be unmodified.

To be clear : I have a node along Z axis (cylinder) and its parent is a
cylinder Dragger along Y (Y is axis of rotation). When I use the dragger,
the cylinder rotate as requested. I get the Dragger's matrix rotation in a
quat and save it. When I want to make the dragger on loading, I create all
my scene graph, get the dragger and set its matrix like is was using the
Quat. But the node under the dragger seems not rotated...

I assume that the Dragger children are transformated only during a Drag
event... isn't it ? Is there a way to set a dragger in the state it was,
without
having to save the scenegraph, but just using the datas ? (position,
rotation, ...)

Thanks for you help,

Regards,
   Vincent.
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