Hi Cory,

It seems like I really do want a Group node with geometry. I guess my choices are to do something like your HandNode (probably using object composition rather than inheritance) or pair every Geode with a Group node.

I think the image you sent is a logical arrangement. A Group (or a Transform) does not itself have any geometry, it just specifies how it's children are arranged (in the case of a Transform). So yes, your groups in your image would actually be Transforms, and you would have one or many Geodes under that, and also more Transforms for the sub-objects.

That's a very standard scene graph structure, used all the time, and very general/flexible. A Transform does not itself have any geometry, because its job is just to transform its children (whatever those children may be). I don't know why you think it's clumsy...

Hope this helps,

J-S
--
______________________________________________________
Jean-Sebastien Guay    [email protected]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to