Hi Cory,
It seems like I really do want a Group node with geometry. I guess my choices are to do something like your HandNode (probably using object composition rather than inheritance) or pair every Geode with a Group node.
I think the image you sent is a logical arrangement. A Group (or a Transform) does not itself have any geometry, it just specifies how it's children are arranged (in the case of a Transform). So yes, your groups in your image would actually be Transforms, and you would have one or many Geodes under that, and also more Transforms for the sub-objects.
That's a very standard scene graph structure, used all the time, and very general/flexible. A Transform does not itself have any geometry, because its job is just to transform its children (whatever those children may be). I don't know why you think it's clumsy...
Hope this helps, J-S -- ______________________________________________________ Jean-Sebastien Guay [email protected] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

