On Wed, Feb 4, 2009 at 10:48 AM, Paul Martz <[email protected]> wrote:

> If your HandlebarNode will be used in many apps to render handlebars (I
> don't know, maybe you intend to make a series of bicycle simulators), then
> yes, maybe it is best to encapsulate it in its own class. But if you are
> just using it as an example of some general hierarchical structure, then I
> doubt you want to create a new class for each unique piece of hierarchical
> geometry. Perhaps I'm not fully understanding your use case.
>

My use case was just a fabricated example (and a poor one at that). I'm
working on software for mechanical equipment and I was afraid using an
example from the actual domain would have been mired down in domain specific
terminology.

We don't have a particular arrangement of components that would be repeated,
but the equipment in general does have a natural hierarchical order to it (A
is connected to B is connected to C etc...). I confessed to Jean-Sebastien
that the source of this notion of all-in-one nodes was HOOPS - the first
scene graph tool I investigated. I'm starting to come around to the OSG
viewpoint though. Not that I dislike HOOPS- it's a fantastic piece of
software. It's just a little overkill for what we need.

-cr
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