Hi J-S, The bug is apparently triggered by a very specific set of conditions. Most common programming patterns will actually result in the compiler generating the correct code. If you search the thread, you'll find more detailed explanations as well as an example program.
I do not expect many people to be affected by it. For all I know, it's been lurking around for years. Tanguy -----Original Message----- From: osg-users-boun...@lists.openscenegraph.org [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Jean-Sébastien Guay Sent: Wednesday 04 February 2009 15:21 To: OpenSceneGraph Users Subject: Spam: Re: [osg-users] MSVC v9 Hi Tanguy, I wonder, why have I not seen this problem with my OSG builds? Is it that the default optimization options are lower than what generates this bug? (sorry I've been speed-reading this thread and may have missed mention of this) J-S -- ______________________________________________________ Jean-Sebastien Guay jean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org