Hi Gordon, (sorry, sent before I had finished typing...)
No Lighting = No Material
Hmmm, and any way to make it so that lighting has no effect (even though it's on) for a given object? I thought about putting a 1x1 texture with in GL_DECAL mode, but then I would need a texture for each color I want in my models (since it would even override the material color) right?
What I'm getting at is I'm very flexible as to how I get the color onto my model, as long as it isn't through the vertex colors since that overrides the scribe/outline effect's color.
You probably could do this with in a shader but you would have to replicate the full fixed pipeline calculation of lighting,materials, textures , fogs etc ( which you have to do anyway )
I already have shaders for most of the fixed pipeline (what I need) but these can be disabled by the user, and whatever I'm trying to display would need to look the same both with shaders on and off... So I need a solution that works for the fixed pipeline too.
I'll try to think about another way... J-S -- ______________________________________________________ Jean-Sebastien Guay jean-sebastien.g...@cm-labs.com http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org