Hi Shayne,
This may be a naive comment but couldn't you leverage something similar to
glColorMaterial() to accomplish the task?
I think glColorMaterial is the opposite, i.e. it will place whatever
glColor is set as (i.e. vertex colors for example) into the current
material. What I (thought I) wanted was to set the material color into
the vertex colors.
Anyways, the problem was solved in another (more direct) way, see my
previous post.
J-S
--
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Jean-Sebastien Guay [email protected]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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