On Thu, Feb 5, 2009 at 4:34 PM, Robert Osfield <[email protected]> wrote:
> HI Csaba,
>
> I've just looked at the files, and the .osg file has 0 0 0's for all
> the vertices, looking at your code segment from the crash it kinda
> looks like the tex coords are derived from the vertex positions, so
> all 0 0 0's for vertices would map to lot's of divide by zeros and
> nans as a result.  This would suggest either the original data is
> broken, or that the vertex reading is broken.
>
> Does this model load OK into lightwave?  Could you post a screen shot?

Don't know, I assume so. Blender loads it. I have tried some other
models from different source and they don't work either. Simon
reported it worked in 2.7.1, I just verified it worked in 2.7.4 too. I
am now gonna build 2.7.8.

-- 
Csaba
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