On Thu, Feb 5, 2009 at 4:34 PM, Robert Osfield <[email protected]> wrote: > HI Csaba, > > I've just looked at the files, and the .osg file has 0 0 0's for all > the vertices, looking at your code segment from the crash it kinda > looks like the tex coords are derived from the vertex positions, so > all 0 0 0's for vertices would map to lot's of divide by zeros and > nans as a result. This would suggest either the original data is > broken, or that the vertex reading is broken. > > Does this model load OK into lightwave? Could you post a screen shot?
Don't know, I assume so. Blender loads it. I have tried some other models from different source and they don't work either. Simon reported it worked in 2.7.1, I just verified it worked in 2.7.4 too. I am now gonna build 2.7.8. -- Csaba _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

