Hi Csaba,

I've just grabbed the source for lwo from 2.7.1 and applied it to
OSG-2.8 and I get a different result from doing a conv to .osg but I
still don't get a valid model - the tex coords are now all inf, rather
nan.

If 2.7.4 works for you could you send me the a working .osg so I can
compare against.

FYI, most of the changes to the lwo were done to fix warnings... so my
guess is one of these warning fixes broke the code.

Robert.

On Thu, Feb 5, 2009 at 3:41 PM, Csaba Halász <[email protected]> wrote:
> On Thu, Feb 5, 2009 at 4:34 PM, Robert Osfield <[email protected]> 
> wrote:
>> HI Csaba,
>>
>> I've just looked at the files, and the .osg file has 0 0 0's for all
>> the vertices, looking at your code segment from the crash it kinda
>> looks like the tex coords are derived from the vertex positions, so
>> all 0 0 0's for vertices would map to lot's of divide by zeros and
>> nans as a result.  This would suggest either the original data is
>> broken, or that the vertex reading is broken.
>>
>> Does this model load OK into lightwave?  Could you post a screen shot?
>
> Don't know, I assume so. Blender loads it. I have tried some other
> models from different source and they don't work either. Simon
> reported it worked in 2.7.1, I just verified it worked in 2.7.4 too. I
> am now gonna build 2.7.8.
>
> --
> Csaba
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>
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