FYI
I can say the 181.22 vista 64 bit totally screwed my system with
complete BSD's
9800 GX2's , had to roll back the whole OS to 180.48
 

Gordon

__________________________________________________________
Gordon Tomlinson

Product Manager 3D
Email  : gtomlinson @ overwatch.textron.com
__________________________________________________________
(C): (+1) 571-265-2612
(W): (+1) 703-437-7651

"Self defence is not a function of learning tricks 
but is a function of how quickly and intensely one 
can arouse one's instinct for survival" 
- Master Tambo Tetsura

 
 

________________________________

From: [email protected]
[mailto:[email protected]] On Behalf Of Glenn
Waldron
Sent: Thursday, February 05, 2009 1:57 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] NVidia Drivers Release 181.20


Another data point: I installed 180.48 and found that it completely
hosed my textures, especially when multi-texturing. I have not tried
newer releases yet.


Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
+1.703.652.4791



On Thu, Feb 5, 2009 at 1:46 PM, Kawicki, Ryan H
<[email protected]> wrote:


        I was curious to see if anyone else was seeing the same problems
that I
        am seeing with the latest GeForce and Quadro drivers.
        
        With the Quadro drivers ( on a Quadro 3450 ), I am not seeing
any
        crashes, but I am seeing patches of the terrain either
displaying a
        black texture or not rendering sections to the frame buffer.  I
even saw
        what looks like a point or two rendering at infinity.
        
        With the GeForce drivers ( on a GeForce 7600 GT ), I am seeing
the
        terrain render fine, but randomly the graphics driver will popup
a
        dialog indicating that the driver has performed an illegal
operation and
        has requested that the application be terminated.  There have
been many
        reports related to driver instability for the GeForce cards
related to
        this driver, so I expect that Nvidia is in the process of
correcting
        this.
        
        I've tested this on OSG 1.2 and OSG 2.6.  I am in the process of
        building 2.8 to see if it happens there.
        
        OS: Windows XP SP3
        OSG: 1.2 and 2.6
        Viewer: OSG Viewer
        Drivers: Quadro 181.20 and GeForce 181.20
        
        I am sure that OSG is doing everything correctly while trying to
render
        the terrain, so I might poke my nose around there just to be
sure.
        OpenGL isn't reporting any errors either.  I would like to
subbmit a
        problem report to Nvidia related to this problem, but I would
like to
        capture some data on what might be the problem.  If you have any
        suggestions, please let me know.  Thanks.
        
         <<181.20 Quadro Problems.JPG>>
        
        Ryan H. Kawicki
        The Boeing Company
        Training Systems & Services
        Software Engineer
        
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g
        
        


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