On Mon, Feb 9, 2009 at 5:16 PM, Robert Osfield <[email protected]> wrote: > I think we have three choices: > > 1) Refactor OpenThreads::ReadWriteMutex to fix it. > 2) Refactor osgParticle::ParticleSystem to use a Mutex instead of a > ReadWriteMutext. > 3) Ignore it and fix it after the release. > > There are pros and cons of each of these routes. My preference would > be 1) fix the problem, but would fixing it also introduce the risk of > breaking it even more? Solution 2) would introduce a performance > bottleneck. Solution 3) isn't a solution :-)
Over dinner I reflected on the above options and feel that solution 2 is probably the most practical at this late stage in the release. I am now converting osgParticle::ParticleSystem across to all optional compile of use of Mutex or ReadWriteMutex. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

