HI Melchoir, On Mon, Feb 9, 2009 at 3:34 PM, Melchior FRANZ <[email protected]> wrote: > You are aware that I didn't use valgrind's standard tool "mecheck", > but its threading checker "helgrind"?
In my testing here I'm using the tool=helgrind >> Do you get a crash in osgparticleeffects? If so how quickly? > > None. But OSG is a library. Whether examples crash or not is IMHO > not really relevant, *if* there are bugs in the lib. Sure, we can > just assume/pretend that helgrind is buggy and osg is bugfree. ;-) 3rd party debugging tools aren't infaluable. The can and do produce false positives. They can and do also miss real problems. How much we can rely upon valgraind/helgrind is not something I can vouch for as this is the first time I'm attempted to use tool=helgrind. If we get a one to one mapping between a crash site and the helgrind warnings then we have something very tangible to go on. Right now I have an osgparticleeffects and osgviewer that doesn't crash, but have a valgraind/helgrind suggesting errors, but it's rather unclear on how to interpret those errors. We don't have this one to one mapping. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

